\section {Game Rules} \label{game-rules} \begin{enumerate} \item The game that will be played is called \textbf{QuacMan}. The aim of the game is for robots to collect as many tokens and ducks as possible. \item The arena will contain 46 tokens. They will be arranged in a grid, as shown in figure~\ref{fig:token-arrangement}. 8 of these tokens will be blue\footnote{In the event of tie-breaks (or if the judges get bored), the number of blue tokens in the arena may be increased (and the number of red reduced).}, and the rest will be red. The arrangement of token colours will be random. \item There will be a ramp in the middle of the arena. There is a plastic duck at the top of the ramp. \item Teams will be assigned a corner of the arena that their robot will start the game in. The robot must be placed within 100mm of both of the arena walls. \item At the end of a match, after all tokens have settled, a team's ``\textbf{game points}'' will be counted. These are used to rank teams before competition league points are awarded. \item A token or duck will be considered to have been collected by a robot if, at the end of the game, that token or duck is supported by a robot. Tokens or ducks touching the floor or walls of the arena or ramp will not be counted. \item Game points are awarded as follows: \begin{itemize} \item Red tokens collected are worth 1 game point. \item Blue tokens collected are worth -5 game points. \item The duck is worth 100 game points. \end{itemize} \item At the end of a game, the team with the \emph{most} game points is awarded 4 points towards the competition league. The team with the second most is awarded 3. The team with the third most is awarded 2 points, and the team with the fewest game points is awarded 1 point. Teams whose robot was not entered into the round, or who were disqualified from the round, will be awarded no points. \item There will be a maximum of 4 robots in a match. \item A match lasts 180 seconds. \item Matches are started and stopped by the Student Robotics radio system\footnote{The Student Robotics radio system is supplied as part of the kit. It is part of the power board, and is used for safety cut-off, start-match and stop-match signals.}. \item Teams that do not present their robot promptly for a match will forfeit that match. \end{enumerate} \begin{figure} \begin{center} \includegraphics[keepaspectratio,width=0.7\textwidth]{./images/token-layout.pdf} \end{center} \caption{\label{fig:token-arrangement}Token arrangement in arena.} \end{figure}